Monthly Archives: January 2015

Mass Effect – Facial Details

Finally got around to do the facial details on the character. I’m almost ready for the baking process, the only thing missing is detailing his hands.


Mass Effect – Character High Poly

I finally got around to finish the high poly version of my character . It involved a lot of box-modeling and patience! I’ve made the model so I can easily turn it into a low poly (game-ready) version by not working with control-edges but “crease values” using the Turbosmooth Pro plugin. I don’t know when I’ll have the next update ready, since I’m in the process of moving together with my girlfriend, which takes some time.