Finally done with this guy. Learned a bunch in the process.
This is my take on an awesome concept by the talented Artist Rock D!
Check out his portfolio here
Hey y’all. I’ve begun my next project which is going to be a character that holds up to the standards of a next gen AAA-game. My polycount-budget is in the same range as Nathan Drake in Uncharted 4 (200.000). Beside that, I’m going to do a small environment and a pet-crocodile which is not included in the budget :-)
I’ve begun working out the design, but it is still very early in the process so I haven’t settled for anything yet and it’s not very refined. Hope you like what I’ve come up with so far:
I’m finally done with my Mass Effect-project! I’ve learned sooo much from it! This image is done using Marmoset Toolbag 2. For some reason, it is incredibly slow to work with in Marmoset (UE4 can handle it just fine), so I’ve made some extra images with Vray :-)
This is straight out of Marmoset with minor color corrections and a little glow :-)
Texture-breakdown of the body/face:
Texture-breakdown of the armor:
Here’s a couple of Vray-renderings: