Blog

Bear – Character (PBR)

Finally done with this guy. Learned a bunch in the process.

This is my take on an awesome concept by the talented Artist Rock D!

Check out his portfolio here

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Witch Doctor – Character (PBR)

I’m finally done with this character! :-)

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Witch Doctor – Slow and steady progress

I’m almost done with the main character and after her, it’s time to do some weapons and last but not least, her hybrid lizard-alligator :-)

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Witch Doctor – high-poly model almost done

I’m almost done with the high-poly model of this character – finally…

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Witch Doctor – Early Concept Art

Hey y’all. I’ve begun my next project which is going to be a character that holds up to the standards of a next gen AAA-game. My polycount-budget is in the same range as Nathan Drake in Uncharted 4 (200.000). Beside that, I’m going to do a small environment and a pet-crocodile which is not included in the budget :-)

I’ve begun working out the design, but it is still very early in the process so I haven’t settled for anything yet and it’s not very refined. Hope you like what I’ve come up with so far:

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Mass Effect – Character (PBR)

I’m finally done with my Mass Effect-project! I’ve learned sooo much from it! This image is done using Marmoset Toolbag 2. For some reason, it is incredibly slow to work with in Marmoset (UE4 can handle it just fine), so I’ve made some extra images with Vray :-)

This is straight out of Marmoset with minor color corrections and a little glow :-)

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Texture-breakdown of the body/face:

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Texture-breakdown of the armor:

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Here’s a couple of Vray-renderings:

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Mass Effect – Cerberus

So I decided to make him a Cerberus Agent, trying to give him some more readable colors, and I think it works pretty good. I still need to make a proper gloss map, but I’m about to call this done, soon :-)

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Mass Effect – Posing

I got the character posed and made the lighting a bit more dramatic :-)

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Mass Effect – Almost Done

Almost done with this project! I only need to pose him and fix some minor things.

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Mass Effect – Facial Details

Finally got around to do the facial details on the character. I’m almost ready for the baking process, the only thing missing is detailing his hands.

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