Instead of creating the rest of the body, I’ve been busy doing some concept art for the armor my character is going to wear. Why spend time on something you can’t see anyways. I’ve only done the torso at this point, but the rest will follow, for sure. It’s a huge time saver, having the design layered out before doing all the high-poly modeling. That way, you are also sure that your style of design is gonna be continuous throughout the modeling.
I used the same method doing this piece as with the head except that I skipped the first quick sketches in Photoshop. I find that it’s a lot easier to do hard surface designs in ZBrush, mainly because you get the perspective handed to you on a plate :-)