I think I’m done with designing the character and I made some color changes in the process. When I combined the head with the armor it all just blended together, so I decided to change his tribal markings to a bright yellow which compliment the blue armor great ( I think).
Next up is – well I’m not exactly sure yet. I’m not sure whether to just use the rough sculpt in ZBrush to bake from or retopologize in 3ds max first. I think I’m going to start a thread on Polycount.com asking peps for guidance.